Competitive titles have been growing in renowned and popularity over the last few years. The rising interest in e-sports has led to many developers trying to be the next big game. For today’s post, I want to look at what it means to make a competitive title, and the issues to watch out for.
Recently it was revealed that not only is there going to be a new Injustice game, but the developers are going big with meta-game progression for all the fighters. This turn of events is surprising, because the last game to do it (Street Fighter X Tekken) did not win over the competitive crowd and E-Sports market.
Adding in content that changes the game is very tricky for games aimed at competitive-level players, and there are several factors to keep track of.
I don’t know why this popped into my head, but I was thinking about the debate last year regarding whether or not E-Sports should be considered as a sport in the same vein as baseball, football etc. Thinking about it more, I came to realization that for high level competitive play, e-sports should be considered a sport if we look at some other popular sports in the world.
Playing through Abyss Odyssey, the latest game from Ace Team has left me cold. The developers touted a combat system akin to fighting games but from what I’ve seen, what they have doesn’t come close. The art of making not just a fighting game but one that can stand up at a tournament like EVO requires a special eye to detail and one that a lot of designers don’t have.