The Free to Play market continues to be a major attractor to fans and developers alike. Each year, we hear big numbers being thrown around early in a title’s lifespan. However, one area that isn’t discussed as much is player retention despite how important it is. Free to play game design suffers from a major game design issue that anyone interested in developing their own game must come to terms with.
This is the recording from my live cast with Game Economist Ramin Shokrizade. For this week, we talked about what it means to introduce microtransactions into f2p games.
For this week’s cast, I spoke with noted Game Economist Ramin Shokrizade on the growth of monetization in the game industry, and how it impacted MMOs, free to play games, games as a service, and a lot more.
Another Nintendo Mobile game was released recently and is lighting up the sales charts: Fire Emblem Heroes. While Super Mario Run was unconventional with its pricing model, Fire Emblem is making use of “gacha” or “gashapon.” Even though they are similar to loot box design, gacha features some unique twists for us to look at.