Failbetter Games’ founder Alexis Kennedy is no stranger to the power of storytelling when it comes to world building, and was the lead designer behind both Fallen London and Sunless Seas. Since leaving the studio to form Weather Machine, he has had a successful time on Kickstarter, Itch.io, and now Steam, with his latest work Cultist Simulator.
One part tabletop experience, and one part descent into madness; there isn’t anything quite like it, but this is not a game for everybody.
This week on the cast, I sat down with more of the great folks at Failbetter Games. This time I spoke with Narrative Editor Olivia and Writer James to talk about the work that goes into their writing.
This week on the cast, I spoke with writer Cash DeCuir about his work on Sunless Sea and the process of creating memorable stories at Failbetter Games.
In the start of what I hope will be a continuing podcast series, I’m going to be talking to developers about their experience with Early Access: What they learned, how they found developing a game under it and more. To kick things off, I welcomed back from Failbetter Games Liam Welton who worked on Sunless Sea.