Failbetter Games is famously known for their amazing storytelling and narratives with their big hit Fallen London. Back in 2013, the developers wanted to expand their storytelling and game design with the kickstarter for Sunless Sea. With it, they combined their knack for storytelling with real-time design, and ended up with a polarizing game. Lessons learned, they’re trying it again with Sunless Skies, and they’re getting ever closer to that magic combination of storytelling and gameplay.
Failbetter Games’ founder Alexis Kennedy is no stranger to the power of storytelling when it comes to world building, and was the lead designer behind both Fallen London and Sunless Seas. Since leaving the studio to form Weather Machine, he has had a successful time on Kickstarter, Itch.io, and now Steam, with his latest work Cultist Simulator.
One part tabletop experience, and one part descent into madness; there isn’t anything quite like it, but this is not a game for everybody.
This week on the cast, I sat down with more of the great folks at Failbetter Games. This time I spoke with Narrative Editor Olivia and Writer James to talk about the work that goes into their writing.
This week on the cast, I spoke with writer Cash DeCuir about his work on Sunless Sea and the process of creating memorable stories at Failbetter Games.