In the start of what I hope will be a continuing podcast series, I’m going to be talking to developers about their experience with Early Access: What they learned, how they found developing a game under it and more. To kick things off, I welcomed back from Failbetter Games Liam Welton who worked on Sunless Sea.
Today’s kickstarter alert comes from a suggestion of Chris Gardiner, my friend from Failbetter Games. They’ve started to help new Indie developers with their Incubation Program to get their foot in the door with their concepts and their first member launched a kickstarter for an interesting game: A House of Many Doors, and trust me, that name hides a whole lot about the game.
Instead of a podcast this week, I have the recorded play of Sunless Sea I did with Failbetter Games’ Liam Welton and Chris Gardiner. With them as my crew, we played through Sunless Sea talking about how the game came together along with tips for new players starting out.
Obviously we did spoiler some of the early game but considering how much variety there is in terms of content and potential outcomes, you should be fine watching us go through our Unterzee adventure.
Sunless Sea has been in development over at Failbetter Games for awhile now, originally as a kickstarter to Early Access and was finally released a few months ago. This is the first game from the studio that tries to bridge their excellent writing and story crafting with gameplay beyond the textual design of their hit Fallen London. Unfortunately it doesn’t quite get there but we still have a very interesting title.