In the start of what I hope will be a continuing podcast series, I’m going to be talking to developers about their experience with Early Access: What they learned, how they found developing a game under it and more. To kick things off, I welcomed back from Failbetter Games Liam Welton who worked on Sunless Sea.
Sunless Sea has been in development over at Failbetter Games for awhile now, originally as a kickstarter to Early Access and was finally released a few months ago. This is the first game from the studio that tries to bridge their excellent writing and story crafting with gameplay beyond the textual design of their hit Fallen London. Unfortunately it doesn’t quite get there but we still have a very interesting title.
This week I was joined by returning guest Chris Gardiner and developer Liam Welton to discuss their work at Failbetter Games. Read more…
Two weeks ago on the podcast, our guest Chris Gardiner talked about his upcoming title, Below: Which is a browser based rogue-like. Below is an interesting take of the genre, by aiming for more of a hard-core audience.