We’ve talked about feedback loops before and how powerful they are to motivate someone to keep playing a game. Given their popularity, the F2P genre has been making use of their own feedback loop to ensnare people into spending money. For today’s post, we’re going to talk about why this works and the harm it can do to game balance.
Today’s Critical Thought looks at feedback loops in game design and how they help to define a game’s progression model. We talked about negative and positive feedback loops and how they differ. At the very least, you must have a solid positive feedback loop with the design of your game.