The idle genre has been one of the easiest to design games around, but the hardest in terms of iterating on. Leave it too simple and people get bored, complicate things too far and they’ll get pushed away. For my #7 pick, we have a game that embodies the idle design, but adds to it in great ways.
Forager is another great example of the creativity of the Indie space and how a great idea can go places. Originally a game jam game, it grew into a full-fledged title that was released last month and is still being updated. Today’s post isn’t going to be a review of the game — as it’s amazing — but discussing how the game is one of the best examples of the right kind of grinding in a videogame.