This week on the cast, I spoke with Peter Buje from Beta Dwarf about growing the Forced brand and developing and cultivating the community of Forced Showdown.
Forced by Betadwarf was an interesting attempt at co-op-based game design from the new studio. Following our interview last year, the team went to work on a completely different game design and the results are Forced: Showdown. Featuring a combination of ARPG and CCG design, this is an impressive idea from the studio.
This week on the Perceptive Podcast, I sat down with Steffen Grønning, the CEO behind Beta Dwarf to talk about how his studio was started and the development of their first game — Forced.
Forced is the first game from studio Beta Dwarf and takes the hack and slash genre to a different place with progression, team work and puzzle solving. And while the game comes close to matching the great team play seen in titles like Lara Croft and the Guardian of Life, this is definitely a game meant for a group.