After months of people asking me to try a battle royale on my daily livestream, I had a chance to try Apex Legends. After about three hours of play, I found myself back in the same position I had before I started — just not getting into Battle Royale design.
After finishing a match somehow on the second place squad, I had a realization about the problem with this form of game design. Despite developers claiming they’re creating the future of multiplayer games, they’re all really just chasing the same example of lackluster game design.
For today’s video, it’s time for a harsh lesson in trying to chase after another design for your studio, and why no one watching this video right now will be able to make the next Fortnite.
Recently there was some very interesting news out of the Battle Royale genre. It has been reported that Epic Games is going all in with trying to turn Fortnite into the next big Esport, with an announced 100 million dollar price pool for competition funding this year. The Battle Royale, or more specifically, Fortnite scene has grown rapidly over this year. While there is plenty of interest in watching streamers play, I don’t think there is as big of an Esports market as people are hoping for.
For this week’s discussion, Rob and I talked about the recent prize pool announced on Fortnite, that led to discussing Esports and our thoughts on the Battle Royale genre. For the second topic, we talked about the recent expose on the Splatterhouse game failing.