Dusk has been on my radar for 2018 thanks to its commitment to old-school FPS design. The game has been a labor of love over the course of developing its three episode structure. With the game finally out, we have the perfect example of a title that knows what it wants to be, and you’re just going to have to come along for the ride.
This week on the cast, returning fan of the site Mitchell Sabbag joined me for a lengthy chat about first person shooter design.
Today’s Critical Thought looks back at the first game I can think of that made use of FPS rogue-like design, the cult “classic” Immerencary. Journey with me back to the 90’s, as we talk about FMV acting, FPS design without a mouse of analog stick, and a game that kind of came before a lot of the popular trends today.
Shadow Warrior has never been a serious series; if the title character “Lo Wang” didn’t clue you in. When Flying Wild Hog took over the series, we weren’t expecting to get a dumb, but fun shooter. With Shadow Warrior 2, they have taken things further both in terms of design and humor. Even though it’s not firing on all cylinders like Doom, Shadow Warrior 2 actually elevates FPS design in a different way.