ClashofClansForbes

The Free to Play market continues to be a major attractor to fans and developers alike. Each year, we hear big numbers being thrown around early in a title’s lifespan. However, one area that isn’t discussed as much is player retention despite how important it is. Free to play game design suffers from a major game design issue that anyone interested in developing their own game must come to terms with.

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Today’s Critical Thought looks at using limited time content in video games. Locking content or forcing the player to play on the game’s schedule is one of my least favorite systems.

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