Subset Games’ FTL came out of nowhere on kickstarter to deliver a fresh take on Rogue-Like design as the genre began to expand outward. For their next game, we have a title that could either be described as a puzzle-rogue-like or a turn-based puzzle.
Convoy is one of many new rogue-likes following the success of FTL that combines unique game systems and mechanics with the randomized nature and challenge of a rogue-like. Despite the similar aesthetic, Convoy manages to be a different vehicle altogether and a great game for those looking for an alternative to space travel.
Abbey Games’ last title Reus was an interesting game that combined several genres with a great art aesthetic. This time they’re back with Renowned Explorers: International Society; that combines strategy and rogue-like design and could be their best game yet… if you don’t get lost along the way.
Whenever I play Dungeon of the Endless, my mood swings between enjoyment and annoyance at the game design and hardcore rogue-like elements. Great rogue-likes are supposed to be tough games but there is a problem when they are too hard and when the game is less about the player’s control but instead dealing with the RNG. Today’s post examines the perfect run concept and why it’s a killer for playing rogue-like games.