Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I don’t normally seek out AAA or mainstream games to play, but I’m always happy to dive into the wonderful weird world of indie titles. Therefore, indie games tend to dominate my best-of lists each year.
But most people don’t pay attention to the indie space, and why they do, they become so fixated on a particular game that it blinds them to the rest of the market, and why I want to talk about the problems with having “indie darlings.”
Subset Games’ FTL came out of nowhere on kickstarter to deliver a fresh take on Rogue-Like design as the genre began to expand outward. For their next game, we have a title that could either be described as a puzzle-rogue-like or a turn-based puzzle.
Convoy is one of many new rogue-likes following the success of FTL that combines unique game systems and mechanics with the randomized nature and challenge of a rogue-like. Despite the similar aesthetic, Convoy manages to be a different vehicle altogether and a great game for those looking for an alternative to space travel.
Abbey Games’ last title Reus was an interesting game that combined several genres with a great art aesthetic. This time they’re back with Renowned Explorers: International Society; that combines strategy and rogue-like design and could be their best game yet… if you don’t get lost along the way.