Today’s Critical Thought looks at the infamous “blue shell debate.” Mario Kart’s most infamous item, I talked about what makes the item so polarizing in terms of game design.
Today’s Industry Insight is on the Dangers of Going Big, or when a studio decides to go all in on an unproven concept. I talked about why there is such an allure of doing this, and the rewards and dangers of doing so.
Game genres feature wildly different skill sets and understanding, and you cannot translate what you know in one to others.
Today’s Critical Thought looks at the complexity of movement in game design. For this video, we focused on 2D design and how there are a lot of small, but important details to keep track of when designing your movement system.
A term that I frequently use when criticizing a game’s design is when it feels “gamey.” However, that’s not really a technical term. For today’s post, I want to explore this concept further of when a game’s mechanics contradict with each other, and to coin a better term.