My piece about accessibility vs playability has spurred a lot of discussions, but I still feel people aren’t grasping the difference between the two. Features that are designed for accessibility don’t always affect playability and vice versa. For this multi-part series, we’re going to take a deeper look at major elements behind playability, and we’re starting off with the concept of quality of life features.
For our live show this week, we caught up after my sunburn incident to talk about the meltdown of Blizzard over the recent Hong Kong incident. For our second topic, we talked about the use of secondary systems in videogames
For this week’s show, we had another session talking about game design topics. Our focus this week was on when to go on early access and understanding version numbers when it comes to game development.
For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles.