Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.

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Factorio (1)

Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.

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CallofDutyBlackOps2PCgamer

Game balance is one of the hardest things to do in either single or multiplayer games. Every change can reverberate out and impact your design. For today’s post, I want to talk about the important questions you need to ask when it comes to balancing your game.

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Today’s Industry Insight is about the growing problem of G2A in the game market. I talked about why developers hate the site and why this should be a place that you avoid. While there is definitely a need for a marketplace for game keys, their business practice and lack of consumer protection speaks volumes about how reputable they are.

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