Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.
Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.
Game balance is one of the hardest things to do in either single or multiplayer games. Every change can reverberate out and impact your design. For today’s post, I want to talk about the important questions you need to ask when it comes to balancing your game.
Today’s Industry Insight is about the growing problem of G2A in the game market. I talked about why developers hate the site and why this should be a place that you avoid. While there is definitely a need for a marketplace for game keys, their business practice and lack of consumer protection speaks volumes about how reputable they are.