For this week’s cast, I was joined by Psychology of Game’s Jamie Madigan to catch up and have more talks about using psychology when approaching game design.
For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.
Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.
Creating the game space for the player to explore is another aspect of game development that can prove daunting. Despite all the games we’ve played, it can be hard to actually break down what makes a good level or environment. For today, we’re going to try and shed some light on this topic, and explore how there is a difference between level design and environment design.