Today’s Critical Thought looks at the fixed camera system design seen in early action and horror games to discuss their usage and the pros and cons of the system.
For this week’s cast, I was joined by Psychology of Game’s Jamie Madigan to catch up and have more talks about using psychology when approaching game design.
For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.
Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.