t’s time for another roundtable cast, with Tomo, Shark, Tim and Ramin. For this roundtable, we spoke about what it’s like to talk and give feedback to new developers. The second topic, we focused on MMO and live service games.
Recently I got a comment on one of my videos from someone asking me about learning how to manipulate a 3D camera in a game. That comment reminded me of something very important, and an area where a lot of developers fail to grasp — understanding and designing around the new player’s experience.
For this video, I took a look back at the last decade of doing Game-Wisdom, where I’ve been, and where I hope to go, while thanking all the support I’ve received over the years.
There are two terms of games that have become popular this decade — souls-likes and modern retro. The idea of making a game that looks and feels like a classic game, while still having modernized elements, has given birth to a new subset of indie devs. This year alone, I’ve spoken to multiple developers using the past to give them inspiration for original takes today. For my #9 game, we have a developer who created an adventure platformer for a game that never happened. Read more…