After months of people asking me to try a battle royale on my daily livestream, I had a chance to try Apex Legends. After about three hours of play, I found myself back in the same position I had before I started — just not getting into Battle Royale design.
After finishing a match somehow on the second place squad, I had a realization about the problem with this form of game design. Despite developers claiming they’re creating the future of multiplayer games, they’re all really just chasing the same example of lackluster game design.
For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
Today’s video looks at asymmetrical game design and what it means for providing a balanced experience when everything is imbalanced.
Assassin’s Creed Odyssey went under fire lately for their DLC involving the main character being required to get married and have a child. Many people out there were upset about this, just as there were people who didn’t see it as a big deal. For today, I want to talk about how Ubisoft stepped into a trap of their own making, and how this is not the first time a developer has done this.