Immersive sims are considered one of the highest forms of game design, but what exactly makes a game an immersive sim in the first place?

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Today’s Critical Thought looks at the fixed camera system design seen in early action and horror games to discuss their usage and the pros and cons of the system.

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For this week’s cast, I was joined by Psychology of Game’s Jamie Madigan to catch up and have more talks about using psychology when approaching game design.

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Binding of Isaac Rebirth (3)

For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.

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