During a recent live cast, we got on the discussion of the company culture in the Game Industry. Just because studio names like Naughty Dog, Blizzard, Bungie, and more are still around, doesn’t mean that they’re the same studio when they were creating their hits. People go on to new jobs or are fired, but no matter the case, the studio changes.
And this creates an interesting and challenging topic to talk about: Just who is responsible for the success of a video game?
This week on the cast, I sat down with Colin Sullivan who is head of legal at Patreon and has studied video game law for a high level talk on some of the legal issues facing developers and the Game Industry.
Over the last decade we have seen an interesting change in action and multiplayer-based designs with the adoption of RPG systems and progression. From the likes of Borderlands, Dark Souls, Call of Duty and many more, the RPG influence has had a profound impact on game design and progression. With that said however, it’s not the magic solution to good design and can do harm to a game’s long term viability if not kept in check.
This week on our live show, I made announcements regarding the new time for it starting next week. Rob couldn’t be on, but we had Carter Dotson from PvP live on. Besides doing our usual discussions, we had an entire conversation about mobile gaming.