Planetary Anniliation (3)

It’s time for another post looking at a common pitfall of game development. Today’s post is one of the more innocuous traps that can befall a game and game designers, and in many cases is not even a problem and that is listening to your fans.

Read more…

Posted By
0
steam2

For this last part about mistakes that I see the Indie community make, I turn to something that has become more of a personal nitpick for me. And I get a chance to let some frustration out at Indie developers at something that a lot of them do: Go Dark.

Read more…

Posted By
0
Return to Top ▲Return to Top ▲