For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.
For this part of our live show, we discussed Crackdown 3 and if it could have done anything better to move the franchise forward, and if that’s really necessary for success.
Today’s Critical Thought is in response to this Polygon piece about Assassin’s Creed Odyssey and why they thought it was good for a game to take 15 hours to get going. Polygon Piece: https://www.polygon.com/2018/10/2/17926116/assassins-creed-odyssey-length-leveling-playtime
(Show starts at about 1:10)This week on Game-Wisdom Live, James and I talked about games as a service and what it means for games that have failed or have sequels coming out. We also announced some plans for patreon rewards and more.