For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.

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For this part of our live show, we discussed Crackdown 3 and if it could have done anything better to move the franchise forward, and if that’s really necessary for success.

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Today’s Critical Thought is in response to this Polygon piece about Assassin’s Creed Odyssey and why they thought it was good for a game to take 15 hours to get going. Polygon Piece: https://www.polygon.com/2018/10/2/17926116/assassins-creed-odyssey-length-leveling-playtime

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(Show starts at about 1:10)This week on Game-Wisdom Live, James and I talked about games as a service and what it means for games that have failed or have sequels coming out. We also announced some plans for patreon rewards and more.

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