Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8
For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
Today’s video looks at the idea of making a game confusing or mysterious to learn, and why this often backfires on the developer.
Videogames are art, and arguably some of the most artistic developers out there are in the indie space. Indie developers can explore the medium in ways that the AAA developers aren’t able to do. With that said, there is one area that I continue to see indie designers fail to grasp — the balance of the artist and the business when it comes to game design and gameplay