Recently on Twitter, I finally drew a line in the sand that I’ve been thinking about for months: I can’t stand the state of modern game journalism and “game journalists.” Video Game Journalism, like game design before it, never really had a formal discussion of what it is, and in response, it’s given us a form of Video Game Journalism that I can’t get behind.
Recently I had a fantastic conversation with game developer and streamer Dino Dini. For our almost two hours of talking, we discussed the state of modern game journalism and the problems with it. It’s time to pull the bandage off: Game Journalism in its current form is terrible, and it’s time to talk about why.
Today’s Industry Insight looks at the disconnect of writing about video games and the industry and making games for a living. I talked about the kind of fall of mainstream game journalism and how it has impacted people learning about video games.
Copyright and licensed work ownership has recently impacted another game. Disney’s Castle of Illusion Starring Mickey Mouse was pulled from digital stores with its fate unknown at the moment. This isn’t the first time licensed work has affected a game, or the last, but it’s a case that is going to become more serious as time goes on. While I know most of you don’t care about licensing problems, this is an issue you need to care about.