Recently I had a fantastic conversation with game developer and streamer Dino Dini. For our almost two hours of talking, we discussed the state of modern game journalism and the problems with it. It’s time to pull the bandage off: Game Journalism in its current form is terrible, and it’s time to talk about why.
Today’s Industry Insight looks at the disconnect of writing about video games and the industry and making games for a living. I talked about the kind of fall of mainstream game journalism and how it has impacted people learning about video games.
Copyright and licensed work ownership has recently impacted another game. Disney’s Castle of Illusion Starring Mickey Mouse was pulled from digital stores with its fate unknown at the moment. This isn’t the first time licensed work has affected a game, or the last, but it’s a case that is going to become more serious as time goes on. While I know most of you don’t care about licensing problems, this is an issue you need to care about.
Game Journalism is an often hotly debated topic. You have sites trying to appeal to people with click bait articles or using ads to keep themselves afloat and fans wanting unbiased reports. But the problem is that when it comes to talking about the Game Industry, we have two unique markets and it’s very hard to appeal to both.