Our #4 game this year earns the spot as perhaps the least original in terms of design but being an all-around title that sticks the landing and delivers from beginning to end.
It’s that time once again to begin trying to figure out my favorite games of the year. This year is going to be different, as I’ve played so many games that trying to figure out my #1 game was very hard. But I’m getting a head of myself, as it’s time for the preshow.
It’s time for my top two games of 2017. Both titles were examples strong core concepts which were further enhanced. It came down to the amount of work that was done to improve them that determined #2 and #1.
#9 of my favorite games of 2016 came out earlier this year, and managed to be a great example of horror without being explicitly designed around it.