It’s time for my top two games of 2017. Both titles were examples strong core concepts which were further enhanced. It came down to the amount of work that was done to improve them that determined #2 and #1.
#9 of my favorite games of 2016 came out earlier this year, and managed to be a great example of horror without being explicitly designed around it.
It’s time for another game of the year ceremony. And as always, we’re starting with the pre-show and random awards. To help keep things in order, we’re doing the pre-show with my #10 pick this time.
The end of the year means another best of post series for the best of 2015. This was a tough year, with a lot of strong games from the Indie market and some of my most anticipated titles being pushed back. As always, we begin with the pre-show and a chance for me to give out some random awards.