Today’s Critical Thought looks at game mechanics and how as a designer you need to understand just how much mileage you can get out of them.

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Today’s Critical Thought is essentially Design 101 for people interested in thinking like a game designer. I talked about the concepts of “mechanics, systems and dynamics,” and how they apply to game systems. While this isn’t a complicated lesson, being able to structure your thinking can help you when it comes to describing and building your game.

 

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