The Last Federation (3)

In the past we’ve talked about all manner of tutorial design and philosophy on Game-Wisdom. Such as: The elements of a good video game tutorial, how to structure it and so on. For today, we’re going to set all that aside and talk about one simple fact that many indie developers still haven’t grasped: Every game needs a tutorial.

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The Witness (3)

In the past, I’ve talked about game tutorials from the perspective of the philosophy of how to design them. For today’s post, we’re going to get into the nitty gritty and discuss what elements you need to have when building video game tutorials.

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