This week’s Dissecting Design takes a look at Cuphead, as I prepare my review of the boss-rush focused game.
For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.
For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.
For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.