For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.
Today’s Critical Thought looks at difficulty scaling in game design. I talked about how you can make meaningful difficulty settings, and why very easy and very hard modes aren’t as simple to design.
This week’s Dissecting Design is a look at Batman Arkham Asylum, and how Rocksteady created one of the best licensed properties.
This week on the cast, I spoke with one of the co-founders of Phoenix Online Studios Katie Hallahan about the adventure genre and the challenge of making a fan-made game.