For number seven of my best of 2017 list, we turn to a game that came out right at the start of the year, but managed to be a great example of one of my favorite talks on game design.
For #8 this year, we have a game that just managed to get out before the end of December.
This week’s Dissecting Design takes a look at Cuphead, as I prepare my review of the boss-rush focused game.
For this special livestream, I hung out with two of the founders of Strife Games to talk about the challenge of creating casual design. While their focus is on tabletop, the lessons we talked about could also apply to traditional game design as well.