For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.

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Dark Souls 2 (1)

With all the games I’ve played via Game-Wisdom and studying for my books on game design, I’ve picked up a lot in terms of game design philosophy. For today’s post, we’re going back to basics and discussing how every videogame every made falls into one of two schools of design.

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For this cast, I spoke with Indie Developer Michael Taylor about his first commercial game Negative World, game design, and many more topics.

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For this part of our live show, we had a discussion about some of the harsh truths when it comes to game development and wanting to get into business making video games.

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