For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.
With all the games I’ve played via Game-Wisdom and studying for my books on game design, I’ve picked up a lot in terms of game design philosophy. For today’s post, we’re going back to basics and discussing how every videogame every made falls into one of two schools of design.
For this cast, I spoke with Indie Developer Michael Taylor about his first commercial game Negative World, game design, and many more topics.
For this part of our live show, we had a discussion about some of the harsh truths when it comes to game development and wanting to get into business making video games.