Today’s Critical Thought looks at the use and development of overpowered gameplay: Options that are just too good to be used constantly. I talked about how these mechanics are balanced for their respective games by either limiting their functionality or putting a unique constraint on them. I also touched on the concept of multiplayer balance in team-based games like LOL and Overwatch.

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Today’s Critical Thought is on the importance of gameplay feedback. Feedback, whether for action or abstracted titles, is a vital component of learning and growing. Without it, we’re not able to process what our actions are doing. I talked about some major examples of why you need feedback and how it relates to UI design.

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SuperMario3dworldgamefreaks

Normally my posts inspire critical thought pieces on the Game-Wisdom YouTube channel, but we have the reverse today. Thinking about game progression and what keeps people going, I want to talk about the high mark that all game designers should strive for when designing their games.

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GodofWarDestructoid

For this next post on important elements of UI design in video games, we come to context sensitive controls. A major part of the turn towards standardization last decade, context sensitive controls are an important part of streamlining a control scheme and make a game easier to play.

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