When Telltale Games announced that their next IP following The Wolf Among Us and The Walking Dead was Borderlands, it was met with some confusion. The Borderlands series is known for ARPG and FPS gameplay set on the dangerous planet of Pandora and people weren’t sure how Telltale was going to handle things.
Episode one definitely sets the precedent with a story that moves the Borderlands universe along but fans may be left out in the desert on this one.
Borderlands has been a series that I swing between enjoying and getting frustrated by. The combination of FPS gameplay with RPG progression and loot is one of the best examples of combining player skill with abstraction that I’ve seen. But numerous little issues and confusing game mechanics always chip away at the game for me.
With Borderlands the Presequel, we have a game that tries to be both old and new at the same time and while it’s an okay game on its own, the “sequel” part of its title is a bit misleading.
For the first time in what seems like forever, I’m actually interested in AAA releases. Between Alien Isolation, Borderlands Presequel and Middle Earth Shadow of Mordor; there are some big names coming out. But besides big names there is also big money, a total cost of $140 not counting season passes that come in at $30 apiece. The use of a season pass seems like the evolution of the pre-order model and is up for debate on how useful they are.