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Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I don’t normally seek out AAA or mainstream games to play, but I’m always happy to dive into the wonderful weird world of indie titles. Therefore, indie games tend to dominate my best-of lists each year.

But most people don’t pay attention to the indie space, and why they do, they become so fixated on a particular game that it blinds them to the rest of the market, and why I want to talk about the problems with having “indie darlings.”

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For this week’s Dissecting Design, I took a look at Getting Over It: The strange game that has surged in popularity thanks to its difficult and cumbersome nature. Is this a brilliant take on game design, or a frustrating mess?

  • 0:00 : Intro
  • 0:58 : Basic Gameplay
  • 11:07 : Getting Over it’s Subjective Difficulty
  • 18:22 : The Nature of Getting Over It
  • 28:07 : Final Thoughts
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