The game industry can be a harsh mistress at times, and nothing is worse to see a game that led to the closing of its studio despite being critically praised. Ghostbusters 2009 is largely not being sold anymore, and most modern gamers probably don’t know that it existed. Yet despite that, it remains as one of the best licensed games ever made and a love letter to all Ghostbusters fans from studio Terminal Reality.
If you’ve read my posts, then you know that I’m a huge fan of progression systems in game design. Some examples would be meta-game, player-based, abstraction and so on. Upgrading characters has been a popular means of adding abstracted progression. However, understanding how to handle progression systems correctly can mean the difference of how your game will turn out.
The fact that Ghost Control Inc has been out for a few months now and none of my friends told me about it is making me question my relationship to them. As a lover of just about all things Ghostbusters, someone attempting to strike modern day gold with a design last seen during the Atari era caught my eye. While Ghost Control Inc has no direct relationship to the Ghostbusters IP, we do have the foundation for an amazing game.