As you know, I play a lot of video games of many different genres across all platforms, but there are some that I just can’t get into for one reason or another. These games and genres may have huge fan bases, beaming reviews, and are constantly on a lot of peoples’ must play list, but they do nothing for me. For today’s post, we’re going behind the curtain once again to take a look at some games that despite being a lover of game design, I just cannot play no matter what.
Gone Home is an interesting title from the Indie market, with polarizing opinions about its design and definition as a game. Whenever someone asks the “is this a game or not,” argument, Gone Home is usually cited somewhere.
Another interesting detail is how Gone Home has inspired an almost “narrative adventure” subgenre; where players can explore a detailed environment to learn a story, as opposed to the straight up linearity of most adventure games.
Since then, we have seen developers try to emulate the success with other games built around storytelling rather than gameplay; The Vanishing of Ethan Carter and Layers of Fear are two examples. However, these games have not been able to achieve the same critical praise that Gone Home did, and gives us something to talk about today.
Gone Home might appear to be a simple title, but like its story, there is depth under the surface that made it into the success that it is.
Layers of Fear is another game in what is becoming a long line of horror house-styled games from the Indie market trying to capture the magic of Amnesia the Dark Descent. While the game has a great visual style and hook, there just isn’t much to do other than to jump at the scares.
When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should a game be marked down for not being replayable? It’s an interesting debate and one that can impact a game dramatically.