It’s time for my top three games of 2017. For this one, we have a game that I’ve been waiting years for, and it certainly did not disappoint.
For number seven of my best of 2017 list, we turn to a game that came out right at the start of the year, but managed to be a great example of one of my favorite talks on game design.
For #8 this year, we have a game that just managed to get out before the end of December.
Coming in at #5 for 2016, we turn to the spiritual sequel to one of the few games to almost succeed in taking on Diablo in the ARPG market.