Copyright and licensed work ownership has recently impacted another game. Disney’s Castle of Illusion Starring Mickey Mouse was pulled from digital stores with its fate unknown at the moment. This isn’t the first time licensed work has affected a game, or the last, but it’s a case that is going to become more serious as time goes on. While I know most of you don’t care about licensing problems, this is an issue you need to care about.
A few weeks ago, I had an excellent conversation about morality in game design; where we talked about different kinds of choices can impact the player’s decision making. However, no matter what kind of choices the designer implements, they’re still limited to the confines of the game. In turn, this creates an interesting and possibly disturbing debate when a designer decides to push against this limitation.
Grand Theft Auto is easily one of the most well known and profitable game series in the AAA market and has become a company defining title for Rockstar Studios over the last decade. However when people point to issues of misogyny and going too far, it’s also the series that is brought up a lot. For today’s post I want to look at this further as the problem isn’t that Grand Theft Auto has changed, but that it has remained the same.
The Saint’s Row series continues its shark jumping escapades with this time taking fan favorites Gat and Kinzie to Hell in a new-ish adventure. But a change in locale isn’t enough to avoid just how bare bones this expansion is.