I’m trying to post my content to some other places in-between the main stuff here. For this post, I talked about my thoughts on Gwent, and how it still suffers in the same areas that a lot of CCGs tend to slip up on.
Gwent is an interesting case in seeing how far a design will go. Originally a minigame in the Witcher 3, the popularity of it gave CD Project Red the motivation to turn it into its own full-fledged F2P game. Having not set out to design a CCG from the start, it presents us with one that is very different from the big names.