This week’s cast was an amazing discussion with Michel Sabbagh on the topic of immersion in games and the evolution of emergent game design.
For this week’s Dissecting Design, we’re returning to Half Life 2 and how Valve created a unique FPS that still stands the test of time. Valve’s design focused on multiple aspects, not just shooting, to define the Half Life 2 experience.
A measure of a great video game is having a proper pace throughout the experience: Where the game is moving quick enough to keep the player invested, but not so fast that they start to fall behind either narrative or design wise. For today’s post, I want to take a look at two extremes and the pros and cons behind front-loading your game or going the slow burn approach.
Last week the release of Sim City 5 and the subsequent server crashes preventing people from playing showed one of the major criticisms of always on DRM. Most gamers have expressed their disapproval at Origin for a while now for many reasons and Sim City 5‘s release is the new poster child.
During our podcast we got on the subject of EA and how much of an opposite they are from Valve with Steam. Leading to today’s post as we look at what Valve has done to become king of the hill.