Hand of Fate 2 (3)

Hand of Fate surprised everyone with its take on rogue-like design in 2015. Taking the concept of a card game to its logical conclusion, the game struck a balance between rogue-like exploration and deck building and card draw.

With the sequel, the developers have expanded on everything that worked (and didn’t) from the first game.

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Hand of Fate (4)

Hand of Fate is one of the most surprising games I’ve played in a while; combining three different genres of design and play into one unique title. While it doesn’t reach the depth of each individual genre, it’s definitely a case where the whole is greater than the sum of its parts.

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