Resident Evil 2 Remastered is making the rounds as a celebrated hit among fans and newcomers of the series. A major part of this game is the reintroduction of the alpha antagonist known as Mr.X. For today, I want to talk more about this kind of design and what it takes to design a horror game where fight or flight is definitely an option.
Halloween always means horror, and it gives me yet another excuse to talk about the best ways of designing horrific situations. Horror is an art, and there’s more to it than just being chased around in the dark. For this post, we’re going to look at three essential elements that you must have in order for your game to be treated as a horror example.
For this segment, we talked about horror design, and the important aspects when it comes to generating it in video games and other mediums.
Due to being overwhelmed with projects and work, I didn’t get a chance to talk about horror for Halloween. However, I still want to discuss the challenges of horror design. Despite the number of games from the Indie space, good horror design in video games is quite difficult to pull off, and makes for an interesting discussion.