Recently I had a chance to play through Yooka-Laylee: A game pitched, designed, and executed as a throwback to 90’s 3D platforming. The game wasn’t bad, but it didn’t do anything to stand out in terms of design. With how hit-driven game development is, does playing it safe not work anymore?
Today’s Critical Thought looks at the importance of being able to manage a project and how it relates to game design. Too many developers ignore project management, and it can be the unseen killer of a game project.
Video game balance is a multi-layered topic that varies depending on the genre and design. From spells in a RPG to cards in a CCG, we could have posts dedicated to all of them. However, every game ever made in terms of balance boils down to three variables for the designer to think about.
Today’s Critical Thought looks at the complexity of movement in game design. For this video, we focused on 2D design and how there are a lot of small, but important details to keep track of when designing your movement system.