Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I don’t normally seek out AAA or mainstream games to play, but I’m always happy to dive into the wonderful weird world of indie titles. Therefore, indie games tend to dominate my best-of lists each year.
But most people don’t pay attention to the indie space, and why they do, they become so fixated on a particular game that it blinds them to the rest of the market, and why I want to talk about the problems with having “indie darlings.”
Both Anodyne and Anodyne 2 appear to have the trappings of the standard “indie game”: whether it is copying the isometric perspective of 8-bit titles to a basic 3D platformer. Dig a little deeper, and you’ll find a game that can be charming, disturbing; and is one of the best embodiments of the mantra of indie development — creating the game you want to make.
For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
From our monthly spotlight stream, this is the recap of the games I played during the June stream. You can watch the video on Youtube for links to all the games played.