Valve announced a major change to Steam last week and how you put your game on the platform. Steam Greenlight will be replaced by Steam Direct; removing the community’s ability to vote for what games they would like to see on the platform. In its place, developers will have to pay a recoupable fee per game that they want to have up on Steam.
This has many Indie developers worried about the future and how this will impact the game market.
The rise and growth of the Indie market has been amazing to watch. In about eight years, we have seen a number of games come from small groups of people with creativity that rivals major studios. Games like Five Nights at Freddy’s, Minecraft, Stardew Valley and more, have become major names in both niche and mainstream circles. With that said, the phrase “Indie Developer” when it comes to games is a very odd phrase, and raises an interesting debate about what is an Indie developer.
This week on the cast, James and I sat down with Level Up Labs’ Lars Doucet to talk about the studio’s hit game Defender’s Quest, and examining the debate and issues of key resellers going on right now.
For the longest time, singleplayer titles ruled the video game market as some of the biggest sellers. Over the last decade, things have shifted and they are now a risky venture for anyone in the AAA space. While you can have a great singleplayer game, the load has transitioned to the indie space and we need to talk about why that is. Publishers are focusing on multiplayer games, and that’s a big deal for developers.