Our podcast chat with game designer Zac Pierce about his multiplayer game Bombfest. We spoke about his background and where the original concept for the game came from. Talking more about the design, we focused on how the game was balanced while still providing crazy strategies.
When people talk about issues impacting game designers, one of the most popular terms is the “imposter syndrome”: Where after completing a project, the person is unsure if they were really good enough to do it, or if it was just a matter of luck. For today, I want to touch on something that could be even more dangerous to someone wanting to make a career as an indie developer, or what I’m dubbing: The Fast Burn Syndrome.
I had a live talk with developer Nathan Meunier on YouTube for a excellent chat about the challenges of Indie development. We discussed designing the game Missile Cards and what he’s learned entering the Indie game Market. The cast starts at about 5:18.
This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal.