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Today’s Industry Insight is on the subject of game delays and why they are ultimately a good thing for video games. This in response to a backlash from an indie game being delayed this weekend, and designers need to remember you only have one shot to launch to a game.

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We’ve talked about the use of RNG or randomization in game design before. When it works, it can give a game a lot of replayability. However, too much RNG and the player has no control over playing the actual game. For today’s post, I want to talk about how developers have found ways large and small to give the player a chance when the RNG Gods are not smiling on them.

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This week on the cast, owner and lead designer of Grey Alien Games Jake Birkett joined me to talk about his time in the industry, the casual market, and his upcoming title Shadowhand.

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The podcast this week is going to be special, as we did it live. James and I sat down with returning guest from Ninja 5 Traevon Taylor to talk about the work that’s going into their first game Buluk Mayan Warfare. Read more…

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