Our monthly indie game spotlight was so big, that I’m splitting it into multiple parts. If you would like to submit a game for a future one, please get in touch.
Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I don’t normally seek out AAA or mainstream games to play, but I’m always happy to dive into the wonderful weird world of indie titles. Therefore, indie games tend to dominate my best-of lists each year.
But most people don’t pay attention to the indie space, and why they do, they become so fixated on a particular game that it blinds them to the rest of the market, and why I want to talk about the problems with having “indie darlings.”
For this week’s show, we had another session talking about game design topics. Our focus this week was on when to go on early access and understanding version numbers when it comes to game development.
For this live show, we discussed the importance of making a game memorable and the trouble of making a game that is easy to find and show to people. Our second topic starts at 1:14:59