For this live show, we discussed the importance of making a game memorable and the trouble of making a game that is easy to find and show to people. Our second topic starts at 1:14:59
Recently, it was announced that Defiant Development: the developers of the critically successful Hand of Fate series is ceasing operations. From the outside, this comes as a huge shock and is the case of another studio despite having critical success still ending up going under. When it comes to game development one of the biggest issues that anyone from one-man teams to massive studios face is surviving the long run. And despite the number of amazing games released, the people who do manage to keep going is a shortlist.
Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8
For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.