Video game length can be one of the hardest aspects to nail down when it comes to fine tuning a game concept. It’s difficult to figure out just how long you can make a game with your given systems. Some titles feel too short, while others become a slog to play. For today’s post, I want to talk about a trend I see with Indie games and the use of “lunch break game design.”
This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer.
I had a live talk with developer Nathan Meunier on YouTube for a excellent chat about the challenges of Indie development. We discussed designing the game Missile Cards and what he’s learned entering the Indie game Market. The cast starts at about 5:18.
Prison Architect is the most successful game from Introversion and the current poster child for Early Access success. The growth from the alpha builds gives us a model for game development that designers should be taking notes on.