For this episode of Dissecting Design, we’re looking at Super Meat Boy. Team Meat’s first major release, the game was an excellent example of doing a lot with a basic set of mechanics. I talked about how the developers used great level design to test the player on all the mechanics of the game.
For this week’s Dissecting Design, we’re taking a look at Shovel Knight. The game was pitched as a throwback to classic 2D game design, and the developers created an amazing mix of old and modern elements. I also looked at the first expansion and talked about what’s coming next for the game and brand.
Wrapping up our discussion with Traevon from Ninja 5, we had a few more things left to talk about.
The podcast this week is going to be special, as we did it live. James and I sat down with returning guest from Ninja 5 Traevon Taylor to talk about the work that’s going into their first game Buluk Mayan Warfare. Read more…