This week on the cast, I sat down with Andrew and Thomas from Pixelated Milk who are finishing up their first project Regalia of Men and Monarchs.
For this episode of Dissecting Design, we’re looking at Super Meat Boy. Team Meat’s first major release, the game was an excellent example of doing a lot with a basic set of mechanics. I talked about how the developers used great level design to test the player on all the mechanics of the game.
For this week’s Dissecting Design, we’re taking a look at Shovel Knight. The game was pitched as a throwback to classic 2D game design, and the developers created an amazing mix of old and modern elements. I also looked at the first expansion and talked about what’s coming next for the game and brand.
Wrapping up our discussion with Traevon from Ninja 5, we had a few more things left to talk about.