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This week on the cast, I sat down with Andrew and Thomas from Pixelated Milk who are finishing up their first project Regalia of Men and Monarchs.

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For this episode of Dissecting Design, we’re looking at Super Meat Boy. Team Meat’s first major release, the game was an excellent example of doing a lot with a basic set of mechanics. I talked about how the developers used great level design to test the player on all the mechanics of the game.

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For this week’s Dissecting Design, we’re taking a look at Shovel Knight. The game was pitched as a throwback to classic 2D game design, and the developers created an amazing mix of old and modern elements. I also looked at the first expansion and talked about what’s coming next for the game and brand.

 

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Wrapping up our discussion with Traevon from Ninja 5, we had a few more things left to talk about.

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