Our podcast chat with game designer Zac Pierce about his multiplayer game Bombfest. We spoke about his background and where the original concept for the game came from. Talking more about the design, we focused on how the game was balanced while still providing crazy strategies.
For today’s cast we’re talking Metroidvania design with developer Mark Radocy who created Vision Soft Reset. We spoke about his background, what it was like to design the game, and his thoughts on good metroidvania design.
Pato Box is an attempt at something we haven’t seen yet: taking the boss-focused gameplay of the Punch Out series and translating it into a brutal and dark story…and we play as a duck. With an impressive visual aesthetic, the game comes close to getting a knockout, but ends up getting a TKO.
For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.