This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer.
I had a live talk with developer Nathan Meunier on YouTube for a excellent chat about the challenges of Indie development. We discussed designing the game Missile Cards and what he’s learned entering the Indie game Market. The cast starts at about 5:18.
This week on the cast, I sat down with Andrew and Thomas from Pixelated Milk who are finishing up their first project Regalia of Men and Monarchs.
For this episode of Dissecting Design, we’re looking at Super Meat Boy. Team Meat’s first major release, the game was an excellent example of doing a lot with a basic set of mechanics. I talked about how the developers used great level design to test the player on all the mechanics of the game.