Recently I had a chance to play through Yooka-Laylee: A game pitched, designed, and executed as a throwback to 90’s 3D platforming. The game wasn’t bad, but it didn’t do anything to stand out in terms of design. With how hit-driven game development is, does playing it safe not work anymore?
This week on the cast, I spoke with co-founder of Indie Bros and long-time member of the Indie Game scene Erik Johnson about what it’s like to be an Indie developer in the market, and how things have changed over the decade.
This week on the cast, I spoke with Tracy and Dave from Spooky Doorway about the development and writing behind the game The Darkside Detective.
This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer.