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This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer.

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I had a live talk with developer Nathan Meunier on YouTube for a excellent chat about the challenges of Indie development. We discussed designing the game Missile Cards and what he’s learned entering the Indie game Market. The cast starts at about 5:18.

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This week on the cast, I sat down with Andrew and Thomas from Pixelated Milk who are finishing up their first project Regalia of Men and Monarchs.

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For this episode of Dissecting Design, we’re looking at Super Meat Boy. Team Meat’s first major release, the game was an excellent example of doing a lot with a basic set of mechanics. I talked about how the developers used great level design to test the player on all the mechanics of the game.

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