This week on the cast, owner and lead designer of Grey Alien Games Jake Birkett joined me to talk about his time in the industry, the casual market, and his upcoming title Shadowhand.
This week on the cast, James and I were joined by fan of the site and owner/lead designer of Serenity Forge Z to talk about his studio and the first of several casts exploring the difference of being a game designer and running your own studio.
Long War Studios is the formal studio of the team behind the now famous Long War mod to XCOM Enemy Unknown. The mod radically changed the game by expanding the systems, difficulty and choices; creating one of the most in-depth mods we have ever seen. With the studio officially up, I had a chance to talk to them about the creation of Long War and the future of their studio.
Recently, former Bioware developers got together to pitch the Kickstarter for Mooncrest, a return of old school RPG design with modern combat. And while their pedigrees are impressive, they messed up with one of the most amateurish Kickstarter presentations I’ve seen this year. Kickstarter is no longer in the gold rush period set by games like Broken Age and Planetary Annihilation, and it’s important for would be Kickstarter project makers to understand what needs to be in a Kickstarter to avoid the same fate as Mooncrest.