Hylics KillStream

Recently I had a chance to play through Yooka-Laylee: A game pitched, designed, and executed as a throwback to 90’s 3D platforming. The game wasn’t bad, but it didn’t do anything to stand out in terms of design. With how hit-driven game development is, does playing it safe not work anymore?

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Today’s Critical Thought is on the concept of game design wrappers, or elements meant to hide or obscure the raw data of playing a game. Wrappers are an important part of presenting something accessible to players, but you need to know how much you want to hide from someone.

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