For this piece, I talked about the implications of crunch when it comes to working on a videogame, and what they mean as an Indie or major studio.

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Dark Souls 2 (1)

With all the games I’ve played via Game-Wisdom and studying for my books on game design, I’ve picked up a lot in terms of game design philosophy. For today’s post, we’re going back to basics and discussing how every videogame every made falls into one of two schools of design.

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