As you know, I play a lot of video games of many different genres across all platforms, but there are some that I just can’t get into for one reason or another. These games and genres may have huge fan bases, beaming reviews, and are constantly on a lot of peoples’ must play list, but they do nothing for me. For today’s post, we’re going behind the curtain once again to take a look at some games that despite being a lover of game design, I just cannot play no matter what.
Today’s post is all about a common problem that I see with a lot of open-ended and sandbox games and it’s the criticism of the game being “aimless” or when the game designer’s focus on freedom hurts the player’s ability to learn and it’s a major killer for me when trying to get into some of the most popular games on the market.
On my podcast with Zach Barth discussing his latest game Infinifactory, we got on the topic of the stigma against early access and how a lack of standardization and varying quality has hurt the consumer confidence in it. He talked about how he was well aware of that when he decided to release Infinifactory on the early access platform. However during our chat we talked about what could be a possible alternative and one that Valve should consider.
Trying to play through the open world zombie game of State of Decay has left me feeling frustrated. As with most open ended games, the developers drop you into the world and expect you to learn everything at once with a minimal tutorial. State of Decay for me runs into the same problem that most strategy games or open ended games suffer from: Understanding how to teach someone to play.