I was reading a Gamasutra piece by a friend of mine regarding the use of frustration in the form of “fun pain.” This is the way that many F2P games have made their money and is definitely not on the good side of monetization. I want to talk about this more and how the practice goes against the point of game design.
I’ve had a chance to talk to a variety of developers lately from different corners of the world, and on each cast, we got on the subject of the mobile industry. As we’ve talked about in previous posts, we’re seeing more and more posts and videos from people declaring that mobile is the future for video games.
Speaking with them, it was interesting to hear their thoughts on the matter and confirmed to me one thing: Mobile Game Development in its current form will never be the future of the Video Game Industry for several reasons.
On a recent cast, I spoke with Mike Lee of Fakedice about their upcoming game Dicetiny. On the cast, we got on the discussion of the difficulty of breaking into new markets for up and coming developers. One of the points that came up was a good lesson that game developers need to learn, and it has to do with trying to copy the success of other games.
This week on the Perceptive Podcast, I caught up with a friend of mine Craig Lewin, who currently works at Pocket Gems to talk about his thoughts on the mobile market.