I have officially hit my limit of playing Graveyard Keeper following my review of the game. Despite the game’s design around constant tasks and progression, the developers have messed up on one of the basic tenets of a progression curve and motivating the player. Getting the progression model of your game right is up there with settling on your core gameplay loop as vital elements of designing a game.
The rise of kickstarter and crowdfunding has had the impact of pulling back the curtain on game development. Consumers now have a chance to actively watch a game go from a prototype to a full release. With that said, a little knowledge can go a long way, and presents an interesting debate on how much should consumers know about making games.