Continuing from my previous post about environmental vs. level design, it’s time to drill down further and discuss what makes a level work in a video game. When I think about good level design, regardless of the genre, there are three key aspects to discuss.
Creating the game space for the player to explore is another aspect of game development that can prove daunting. Despite all the games we’ve played, it can be hard to actually break down what makes a good level or environment. For today, we’re going to try and shed some light on this topic, and explore how there is a difference between level design and environment design.
For #2, this is one of those games that is just too important not to rate highly.
This week, the kickstarter for the 2d/3d platformer Super Axe Boy went live. The game is about recapturing old school platformer gameplay with the added twist of 2d and 3d level design. I had a chance to talk to lead developer Matthias Falk and ask him some questions about the game and platformer design.